#####################################
# Scenario Specific events for 1914 #
#									#
#		 28500 ID-series			#
#####################################

#########################################################################
#  The Sinking of the Lusitania
#########################################################################
event = {
	id = 28500
	random = no
	country = GER

	trigger = {
		OR = {
			war = { country = GER country = ENG }
			war = { country = GER country = FRA }
		}
		invention = 222
	}

	name = "EVT_28500_NAME"
	desc = "EVT_28500_DESC"
	picture = 28500

	date = { day = 7 month = may year = 1915 }

	action_a = {
		name = "ACTIONNAME1519A" # Oh no!
		command = { type = relation which = USA value = -100 }
		command = { type = trigger which = 28501 }
	}
}

#########################################################################
#  The Sinking of the Lusitania
#########################################################################
event = {
	id = 28501
	random = no
	country = USA

	# Triggered by 28500

	name = "EVT_28500_NAME"
	desc = "EVT_28500_DESC"
	picture = 28500

	action_a = {
		name = "ACTIONNAME1519A" # Oh no!
		command = { type = relation which = GER value = -100 }
	}
}

#########################################################################
#  Zeppelin raid on London
#########################################################################
event = {
	id = 28502
	random = no
	country = ENG

	# Triggered by 28503

	name = "EVT_28502_NAME"
	desc = "EVT_28502_DESC"
	picture = 28502_3

	action_a = {
		name = "ACTIONNAME28502A" # Bombing civilians? What's next?
		command = { type = relation which = GER value = -10 }
	}
}

#########################################################################
#  Zeppelin raid on London
#########################################################################
event = {
	id = 28503
	random = no
	country = GER

	trigger = {
		war = { country = GER country = ENG }
		invention = 501
	}

	name = "EVT_28502_NAME"
	desc = "EVT_28502_DESC"
	picture = 28502_3

	date = { day = 29 month = may year = 1915 }

	action_a = {
		name = "OK"
		command = { type = prestige value = -5 }
		command = { type = trigger which = 28502 }
	}
}

#########################################################################
#  Louis Raemaekers
#########################################################################
event = {
	id = 28504
	random = no
	country = HOL

	trigger = {
		atwar = no
		NOT = {
			alliance = { country = HOL country = GER }
		}
		NOT = {
			alliance = { country = HOL country = ENG }
		}
		random = 5
	}

	name = "EVT_28504_NAME"
	desc = "EVT_28504_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1915 }


	action_a = {
		name = "ACTIONNAME28504A" # Yes, we will try him
		command = { type = prestige value = -5 }
	}
	action_b = {
		name = "ACTIONNAME28504B" # No, we will not
		command = { type = relation which = GER value = -100 }
	}
}

#########################################################################
#  Zimmermann Telegram Released
#########################################################################
event = {
	id = 28505
	random = no
	country = USA

	trigger = {
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
		}
		NOT = {
			relation = { country = GER data = -100 }
		}
		NOT = {
			relation = { country = MEX data = -100 }
		}
	}

	name = "EVT_28505_NAME"
	desc = "EVT_28505_DESC"
	picture = 28505

	date = { day = 19 month = january year = 1917 }

	action_a = {
		name = "ACTIONNAME28505A" # Now you've gone too far!
		command = { type = relation which = GER value = -200 }
		command = { type = relation which = MEX value = -100 }
		command = { type = relation which = ENG value = 50 }
		command = { type = pop_militancy which = aristocrats value = 5 }
		command = { type = pop_militancy which = officers value = 5 }
		command = { type = pop_militancy which = soldiers value = 5 }
		command = { type = pop_consciousness which = officers value = 2 }
		command = { type = pop_consciousness which = soldiers value = 2 }
	}
}

#########################################################################
#  We Must Fight the Great War
#########################################################################
event = {
	id = 28506
	random = no
	country = USA

	trigger = {
		event = 28505
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
		}
		relation = { country = ENG data = -100 }
		relation = { country = FRA data = -100 }
		random = 2
	}

	name = "EVT_28506_NAME"
	desc = "EVT_28506_DESC"
	style = 0

	date = { day = 26 month = january year = 1917 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28506A" # We must Make the World Safe for Democracy
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
	}
}

#########################################################################
#  We Must Fight the Great War
#########################################################################
event = {
	id = 28507
	random = no
	country = USA

	trigger = {
		NOT = {
			event = 28505
		}
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
		}
		relation = { country = ENG data = -100 }
		relation = { country = FRA data = -100 }
		random = 2
	}

	name = "EVT_28506_NAME"
	desc = "EVT_28507_DESC"
	style = 0

	date = { day = 17 month = january year = 1918 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28506A" # We must Make the World Safe for Democracy
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = pop_consciousness which = 100 value = 2 }
	}
}

#########################################################################
#  Fragments from France
#########################################################################
event = {
	id = 28508
	random = no
	country = ENG

	name = "EVT_28508_NAME"
	desc = "EVT_28508_DESC"
	style = 0

	date = { day = 30 month = june year = 1915 }

	action_a = {
		name = "ACTIONNAME28508A" # If you know of a better 'ole, go to it
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Sinking of the RMS Arabia
#########################################################################
event = {
	id = 28509
	random = no
	country = AST

	name = "EVT_28509_NAME"
	desc = "EVT_28509_DESC"
	style = 0

	date = { day = 30 month = june year = 1916 }

	action_a = {
		name = "ACTIONNAME28509A" # Right!
		command = { type = manpowerpool value = 20 }
	}
}

#########################################################################
#  Action in Veracruz
#########################################################################
event = {
	id = 28510
	random = no
	country = USA

	name = "EVT_28510_NAME"
	desc = "EVT_28510_DESC"
	style = 0

	date = { day = 12 month = april year = 1914 }

	action_a = {
		name = "ACTIONNAME28510A" #
		command = { type = relation which = MEX value = -40 }
	}
	action_b = {
		name = "ACTIONNAME28510B" #
		command = { type = prestige value = -5 }
	}
}

#########################################################################
#  The German Socialist Revolution
#########################################################################
event = {
	id = 28511
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		OR = {
			event = 28538
			event = 28539
		}
	}

	name = "EVT_28511_NAME"
	desc = "EVT_28511_DESC"
	style = 0

	date = { day = 1 month = january year = 1918 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28511A" # Democracy is the answer
		command = { type = allow_party value = -1 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = voting_rights which = suffrage }
		command = { type = force_ruling_party which = socialist }
		command = { type = prestige value = 10 }
		command = { type = treasury value = -1000 }
	}


	action_b = {
		name = "ACTIONNAME28511B" # Long Live the Union of German Socialist Republics!
		command = { type = prestige value = -5 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = force_ruling_party which = communist }
		command = { type = treasury value = -1000 }
	}
	action_c = {
		name = "ACTIONNAME28511C" # Germany must be saved from the Red Menace
		command = { type = prestige value = -5 }
		command = { type = constitution which = presidential_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = force_ruling_party which = conservative }
		command = { type = treasury value = -1000 }
	}
}

#########################################################################
#  The Treaty of Versailles
#########################################################################
event = {
	id = 28512
	random = no
	country = FRA

	trigger = {
		war = { country = FRA country = GER }
		desperation = { country = GER data = 3 }	# 3% or more national provinces in foreign hands
		NOT = {
			desperation = { country = FRA data = 5 }	# Less than 5% of national provinces in foreign hands
		}
		war_exhaustion = { country = GER value = 7 }
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = trigger which = 28513 } # GER
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  The French Give Harsh Terms
#########################################################################
event = {
	id = 28513
	random = no
	country = GER

	# Triggered by FRA 28512

	name = "EVT_28513_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28513A" # Germany is beaten. Let us rest, for a time...
		command = { type = peace which = ENG }
		command = { type = independence which = HOL }
		command = { type = independence which = BEL }
		command = { type = independence which = LUX }
		command = { type = independence which = POL }
		# Return provinces to Belgium
		command = { type = secedestate which = BEL value = 263 }
		command = { type = secedestate which = BEL value = 276 }
		command = { type = secedestate which = BEL value = 781 }
		# France gains Alsace and Lorraine.
		command = { type = secedeprovince which = FRA value = 864 }
		command = { type = secedeprovince which = FRA value = 863 }
		command = { type = secedeprovince which = FRA value = 869 }
		# Japan gains all German Asian possesions.
		command = { type = secedestate which = NIP value = 2361 }
		command = { type = secedestate which = NIP value = 2360 }
		command = { type = secedestate which = NIP value = 2580 }
		command = { type = secedestate which = NIP value = 2051 }
		command = { type = secedestate which = NIP value = 2046 }
		# France, Great Britain and South Africa gain all German African possesions.
		command = { type = secedestate which = FRA value = 2177 }
		command = { type = secedestate which = FRA value = 2216 }
		command = { type = secedestate which = FRA value = 2185 }
		command = { type = secedestate which = FRA value = 2212 }
		command = { type = secedestate which = SAF value = 2673 }
		command = { type = secedestate which = ENG value = 2510 }
		command = { type = secedestate which = ENG value = 2511 }
		command = { type = prestige value = -1000 }
		command = { type = treasury value = -5000 }
#		command = { type = trigger which = 28514 } # RUS
		command = { type = trigger which = 28515 } # AUS
		command = { type = trigger which = 28516 } # ENG
		command = { type = trigger which = 28517 } # FRA
		command = { type = trigger which = 28518 } # USA
		command = { type = setflag which = flg_German_Loss value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28513B" # We shall fight to the last man!"
		command = { }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28514
	random = no
	country = RUS

	# Triggered by GER 28513

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = independence which = FIN }
		command = { type = independence which = LIV }
		command = { type = independence which = LIT }
		command = { type = independence which = EST }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28515
	random = no
	country = AUS

	# Triggered by GER 28513

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = independence which = BOH }
		# command = { type = independence which = HUN }
		command = { type = independence which = SER } # Represents Yugoslavia
		command = { type = prestige value = -500 }
		command = { type = treasury value = -1500 }
		command = { type = secedeprovince which = ITA  value = 747 }
		command = { type = secedeprovince which = ITA  value = 769 }
		command = { type = secedeprovince which = ITA  value = 827 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28516
	random = no
	country = ENG

	# Triggered by GER 28513

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 500 }
		command = { type = treasury value = 1500 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28517
	random = no
	country = FRA

	# Triggered by GER 28513

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 500 }
		command = { type = treasury value = 1500 }
	}
}
#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28518
	random = no
	country = USA

	# Triggered by GER 28513

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 200 }
		command = { type = treasury value = 5000 } # Due to payback of British and French loans
	}
}

#########################################################################
#  The Treaty of Brest-Litovsk
#########################################################################
event = {
	id = 28519
	random = no
	country = GER

	trigger = {
		war = { country = RUS country = GER }
		occupied = { country = RUS data = 20 } # 20% or more owned provinces in foreign hands
		NOT = {
			desperation = { country = GER data = 1 }	# Less than 1% of national provinces in foreign hands
		}
		flag = { name = flg_Russian_Collapse value = 1 }
	}

	name = "EVT_28519_NAME"
	desc = "EVT_28519_DESC"
	style = 0

	date = { day = 1 month = august year = 1914 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28519A" # We shall take what we can grab, then turn west!
		command = { type = trigger which = 28520 } # RUS
		command = { type = prestige value = 400 }
	}
	action_b = {
		name = "ACTIONNAME28519B" # We shall fight on to total victory.
		command = { }
	}
}

#########################################################################
#  The Germans Demand Much
#########################################################################
event = {
	id = 28520
	random = no
	country = RUS

	# Triggered by GER 28519

	name = "EVT_28520_NAME"
	desc = "EVT_28519_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28520A" # Russia needs time to rebuild
		command = { type = peace which = GER value = 1 } # Separate peace
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = independence which = FIN }
		command = { type = secedestate which = GER value = 412 } # Central Poland
		command = { type = secedestate which = GER value = 399 } # Lithuania
		command = { type = secedestate which = GER value = 402 } # Latvia
		command = { type = secedestate which = GER value = 387 } # Estonia
		command = { type = secedestate which = GER value = 438 } # North-west Ukraine
		command = { type = secedestate which = GER value = 985 } # South-west Ukraine
		command = { type = secedestate which = ROM value = 1000 } # Moldavia
		command = { type = secedestate which = TUR value = 1041 } # Armenia
		command = { type = secedeprovince which = GER value = 407 } # Eastern Poland / Western Byelorussia
		command = { type = secedeprovince which = GER value = 408 }
		command = { type = secedeprovince which = GER value = 409 }
		command = { type = secedeprovince which = GER value = 411 }
		command = { type = setflag which = flg_Brest_Litovsk value = 1 }
#		command = { type = trigger which = 28521 }
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		command = { }
	}
}

#########################################################################
#  The Treaty of Versailles
#########################################################################
event = {
	id = 28521
	random = no
	country = GER

	trigger = {
		war = { country = FRA country = GER }
		desperation = { country = FRA data = 25 } # 25% or more national provinces in foreign hands
		NOT = {
			desperation = { country = GER data = 1 }	# Less than 1% of national provinces in foreign hands
		}
		NOT = {
			control = { province = 657 data = FRA } # Paris in Central Power hands
		}
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28521A" # Reap the Victory our Armies have sown!
		command = { type = trigger which = 28522 } # FRA
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  The Germans are Brutal in Victory
#########################################################################
event = {
	id = 28522
	random = no
	country = FRA

	# Triggered by GER 28521

	name = "EVT_28522_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28522A" # France is dead. Vive the New France.
		command = { type = peace which = GER }
		command = { type = prestige value = -1000 }
		command = { type = treasury value = -3000 }
		command = { type = secedestate which = GER value = 1303 } # Tunisia
		command = { type = secedestate which = GER value = 1266 } # Algeria
		command = { type = secedestate which = GER value = 1272 } # Morocco
		command = { type = secedestate which = GER value = 1274 }
		command = { type = secedestate which = GER value = 1256 }
		command = { type = secedestate which = GER value = 1781 } # Mauretania
		command = { type = secedestate which = GER value = 1786 } # Mali
		command = { type = secedestate which = GER value = 1824 } # Niger
		command = { type = secedestate which = GER value = 1803 } # Tchad
		command = { type = secedestate which = GER value = 2222 } # Equatorial Africa
		command = { type = secedestate which = AUS value = 1774 } # Senegal
		command = { type = secedestate which = AUS value = 1780 } # Guinea
		command = { type = secedestate which = GER value = 2169 } # Ivory Coast
		command = { type = secedestate which = GER value = 2181 } # Volta
		command = { type = secedestate which = GER value = 2179 } # Gold Coast
		command = { type = secedestate which = GER value = 1754 } # South Leeward Islands
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = trigger which = 28523 } # RUS
		command = { type = trigger which = 28524 } # ENG
		command = { type = trigger which = 28525 } # GRE
		command = { type = trigger which = 28526 } # ITA
		command = { type = trigger which = 28527 } # AUS
		command = { type = trigger which = 28528 } # GER
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		command = { }
	}
}

#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28523
	random = no
	country = RUS

	# Triggered by FRA 28522
	trigger = {
		NOT = { flag = { name = flg_Brest_Litovsk value = 1 } }
	}

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = peace which = GER }
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = independence which = FIN }
		command = { type = secedestate which = GER value = 412 } # Central Poland
		command = { type = secedestate which = GER value = 399 } # Lithuania
		command = { type = secedestate which = GER value = 402 } # Latvia
		command = { type = secedestate which = GER value = 387 } # Estonia
		command = { type = secedestate which = GER value = 438 } # North-west Ukraine
		command = { type = secedestate which = GER value = 985 } # South-west Ukraine
		command = { type = secedestate which = ROM value = 1000 } # Moldavia
		command = { type = secedestate which = TUR value = 1041 } # Armenia
		command = { type = secedeprovince which = GER value = 407 } # Eastern Poland / Western Byelorussia
		command = { type = secedeprovince which = GER value = 408 }
		command = { type = secedeprovince which = GER value = 409 }
		command = { type = secedeprovince which = GER value = 411 }
	}
}

#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28524
	random = no
	country = ENG

	# Triggered by FRA 28522

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = secedeprovince which = GER value = 1253 } # Gibraltar
		command = { type = secedeprovince which = GER value = 1296 } # Malta
		command = { type = secedeprovince which = GER value = 2509 } # Zanzibar
		command = { type = secedeprovince which = GER value = 2581 } # South New Guinea
		command = { type = secedestate which = GER value = 2586 } # Polynesia
		command = { type = secedestate which = GER value = 2571 }
		command = { type = secedestate which = GER value = 1707 } # Belize
		command = { type = secedestate which = TUR value = 1417 } # Cyprus
		command = { type = secedeprovince which = TUR value = 1404 } # Sinai
	}
}
#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28525
	random = no
	country = GRE

	# Triggered by FRA 28522

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = -100 }
		command = { type = treasury value = -200 }
		command = { type = secedestate which = TUR value = 1350 } # Ionian Islands
		command = { type = secedestate  which = TUR value = 1358 }
	}
}
#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28526
	random = no
	country = ITA

	# Triggered by FRA 28522

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = -100 }
		command = { type = treasury value = -500 }
		command = { type = secedeprovince which = TUR value = 1357 } # Rhodos
		command = { type = secedeprovince which = AUS value = 768 } # Venice
		command = { type = secedeprovince which = AUS value = 828 }
		command = { type = secedeprovince which = AUS value = 837 }
	}
}

#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28527
	random = no
	country = AUS

	# Triggered by FRA 28522

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 500 }
		command = { type = treasury value = 2000 }
	}
}
#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28528
	random = no
	country = GER

	# Triggered by FRA 28522

	name = "EVT_28523_NAME"
	desc = "EVT_28528_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 1000 }
		command = { type = treasury value = 5000 }
	}
}

#########################################################################
#  End of the High Seas Fleet
#########################################################################
event = {
	id = 28529
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
	}

	name = "EVT_28529_NAME"
	desc = "EVT_28529_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 60
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28529A" # Long live the High Seas Fleet!
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
	}
}

#########################################################################
#  The Backstab
#########################################################################
event = {
	id = 28530
	random = no
	country = GER

	trigger = {
		war = { country = GER country = ENG }
		stronger_navy = { country = ENG country = GER }
		pop_militancy = {province = 305 data = 7}
	}

	name = "EVT_28530_NAME"
	desc = "EVT_28530_DESC"
	style = 0

	date = { day = 29 month = october year = 1918 }

	action_a = {
		name = "ACTIONNAME28530A" # Lets deal with the mutineers first
		command = { type = trigger which = 28531 }
	}
	action_b = {
		name = "ACTIONNAME28530B" # Hang them from the yardarm and press on with the attack
		command = { type = revolt where = 305 value = infantry } # Kiel
		command = { type = pop_militancy which = soldiers value = 5 }
		command = { type = pop_militancy which = craftsmen value = 4 }
		command = { type = pop_militancy which = farmers value = 4 }
		command = { type = pop_militancy which = labourers value = 5 }
		command = { type = pop_consciousness which = soldiers value = 1 }
	}
}

#########################################################################
#  The Kiel Mutiny
#########################################################################
event = {
	id = 28531
	random = no
	country = GER

	# Triggered by 28530

	name = "EVT_28531_NAME"
	desc = "EVT_28531_DESC"
	style = 0

	action_a = {
		name = "ARGH"
		command = { type = revolt where = 342 value = infantry } # Berlin
		command = { type = revolt where = 299 value = infantry } # Bremen
		command = { type = revolt where = 334 value = infantry } # Lbeck
		command = { type = revolt where = 833 value = infantry } # Mnchen
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_consciousness which = soldiers value = 5 }
		command = { type = pop_consciousness which = craftsmen value = 5 }
		command = { type = pop_consciousness which = farmers value = 5 }
		command = { type = pop_consciousness which = labourers value = 5 }
		command = { type = reliability which = dreadnought value = -3 }
		command = { type = reliability which = battleship value = -3 }
		command = { type = reliability which = modern_cruiser value = -3 }
		command = { type = reliability which = cruiser value = -3 }
	}
}

#########################################################################
#  German Civil War?
#########################################################################
event = {
	id = 28532
	random = no
	country = GER

	trigger = {
		event = 28531
	}

	name = "EVT_28532_NAME"
	desc = "EVT_28532_DESC"
	style = 0

	date = { day = 1 month = october year = 1918 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28532A" # Abdicate to save Germany from Socialism
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = force_ruling_party which = liberal }
		command = { type = prestige which = -20 }
	}
	action_b = {
		name = "ACTIONNAME28532B" # Fight the Socialists!
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = revolt where = 305 value = infantry } # Kiel
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
	}
}

#########################################################################
#  Mining of the Straits
#########################################################################
event = {
	id = 28533
	random = no
	country = DAN

	trigger = {
		war = { country = GER country = ENG }
	}

	name = "EVT_28533_NAME"
	desc = "EVT_28533_DESC"
	style = 0

	date = { day = 10 month = november year = 1914 }

	action_a = {
		name = "ACTIONNAME28533A" # Mine the straits!
		command = { type = relation which = GER value = 50 }
		command = { type = relation which = ENG value = 50 }
		command = { type = relation which = SWE value = -50 }
		command = { type = relation which = RUS value = -50 }
	}
	action_b = {
		name = "ACTIONNAME28533B" # No, we will not be involved!
		command = { type = relation which = GER value = -50 }
	}
}

#########################################################################
#  The Great Mutiny
#########################################################################
event = {
	id = 28534
	random = no
	country = FRA

	trigger = {
		desperation = { country = FRA data = 10 } # 10% or more national provinces in enemy hands
	}

	name = "EVT_28534_NAME"
	desc = "EVT_28534_DESC"
	style = 0

	date = { day = 1 month = may year = 1917 }

	action_a = {
		name = "ACTIONNAME28534A" # Decimate them
		command = { type = pop_militancy which = soldiers value = 5 }
		command = { type = pop_consciousness which = soldiers value = 5 }
	}
	action_b = {
		name = "ACTIONNAME28534B" # Try to reason with them
		command = { type = reliability which = infantry value = -4 }
		command = { type = reliability which = irregular value = -2 }
		command = { type = reliability which = cavalry value = -2 }
		command = { type = reliability which = dragoon value = -3 }
	}
}

#########################################################################
#  Lenin Wishes to Return to Russia
#########################################################################
event = {
	id = 28535
	random = no
	country = GER

	trigger = {
		war = { country = GER country = RUS }
		NOT = {government = { country = RUS type = communist }}
		random = 10
	}

	name = "EVT_28535_NAME"
	desc = "EVT_28535_DESC"
	style = 0

	date = { day = 1 month = january year = 1916 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28535A" # Let him go back and ruin the Tsar!
		ai_chance = 90
		command = { type = trigger which = 28536 } # RUS
		command = { type = pop_militancy which = socialist value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28535B" # Don't, he could be dangerous
		ai_chance = 10
		command = { type = trigger which = 28537 } # RUS
	}
}

#########################################################################
#  Lenin Arrives in Russia
#########################################################################
event = {
	id = 28536
	random = no
	country = RUS

	# Triggered by GER 28535

	name = "EVT_28536_NAME"
	desc = "EVT_28536_DESC"
	picture = 28536

	action_a = {
		name = "ACTIONNAME28536A" # Don't risk Upsetting the Masses even further
		command = { type = pop_consciousness which = labourers value = 7 }
		command = { type = pop_consciousness which = soldiers value = 6 }
		command = { type = pop_consciousness which = farmers value = 5 }
		command = { type = pop_consciousness which = craftsmen value = 4 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = soldiers value = 2 }
		command = { type = pop_militancy which = farmers value = 1 }
		command = { type = prestige value = -50 }
		command = { type = reliability which = infantry value = -4 }
		command = { type = reliability which = irregular value = -4 }
		command = { type = reliability which = cavalry value = -4 }
		command = { type = reliability which = dragoon value = -4 }
		command = { type = max_organization which = infantry value = -10 }
		command = { type = max_organization which = irregular value = -10 }
		command = { type = max_organization which = cavalry value = -10 }
		command = { type = max_organization which = dragoon value = -10 }
		command = { type = max_elan which = infantry value = -10 }
		command = { type = max_elan which = irregular value = -10 }
		command = { type = max_elan which = cavalry value = -10 }
		command = { type = max_elan which = dragoon value = -10 }
		command = { type = setflag which = flg_Lenin_At_Large value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28536B" # Arrest him amd send him to Siberia
		command = { type = pop_militancy which = socialist value = 10 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = setflag which = flg_Arrested value = 1 }
	}
}

#########################################################################
#  Unrest in Russia
#########################################################################
event = {
	id = 28537
	random = no
	country = RUS

	# Triggered by GER 28535

	name = "EVT_28537_NAME"
	desc = "EVT_28537_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28537A" # They're bluffing. We are Tsar and Tsar we shall remain!
		command = { type = pop_militancy which = socialist value = 2 }
		command = { type = reliability which = infantry value = -2 }
		command = { type = reliability which = irregular value = -2 }
		command = { type = reliability which = cavalry value = -2 }
		command = { type = reliability which = dragoon value = -2 }
		command = { type = max_organization which = infantry value = -5 }
		command = { type = max_organization which = irregular value = -5 }
		command = { type = max_organization which = cavalry value = -5 }
		command = { type = max_organization which = dragoon value = -5 }
		command = { type = max_elan which = infantry value = -5 }
		command = { type = max_elan which = irregular value = -5 }
		command = { type = max_elan which = cavalry value = -5 }
		command = { type = max_elan which = dragoon value = -5 }
		command = { type = setflag which = flg_Arrested value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28537B" # It is distasteful, but the Tsar will abdicate for Mother Russia.
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = force_ruling_party which = liberal }
		command = { type = prestige which = -50 }
		command = { type = pop_militancy which = craftsmen value = -2 }
		command = { type = pop_militancy which = labourers value = -2 }
		command = { type = pop_militancy which = soldiers value = -2 }
		command = { type = pop_militancy which = farmers value = -2 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = sleepevent which = 28538 }
		command = { type = sleepevent which = 28539 }

	}
}

#########################################################################
#  The Bolshevik Revolution is Here!
#########################################################################
event = {
	id = 28538
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Lenin_At_Large value = 1 }

		OR = {
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 10 }
			}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 15 }
			}
			occupied = { country = RUS data = 25 }
		}
	}

	name = "EVT_28538_NAME"
	desc = "EVT_28538_DESC"
	style = 0

	date = { day = 15 month = january year = 1916 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28538A" # The Internationale Unites the Human Race!
		command = { type = prestige which = -500 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2503 } # Bolshevik
		command = { type = pop_militancy which = reactionary value = 10 }
		command = { type = pop_militancy which = conservative value = 9 }
		command = { type = pop_militancy which = liberal value = 7 }
		command = { type = army_revolt value = 50 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
	action_b = {
		name = "ACTIONNAME28538B" # Moderation is important - Lenin is too extreme
		command = { type = prestige which = -400 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2504 } # Menshevik
		command = { type = pop_militancy which = reactionary value = 8 }
		command = { type = pop_militancy which = conservative value = 7 }
		command = { type = pop_militancy which = liberal value = 5 }
		command = { type = army_revolt value = 25 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
}

#########################################################################
#  The Menshevik Revolution is Here!
#########################################################################
event = {
	id = 28539
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Arrested value = 1 }
		OR = {
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 10 }
			}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 15 }
			}
			occupied = { country = RUS data = 25 }
		}
	}

	name = "EVT_28539_NAME"
	desc = "EVT_28539_DESC"
	style = 0

	date = { day = 15 month = january year = 1916 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME28538A" # The Internationale Unites the Human Race!
		command = { type = prestige which = -400 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2504 } # Menshevik
		command = { type = pop_militancy which = reactionary value = 8 }
		command = { type = pop_militancy which = conservative value = 7 }
		command = { type = pop_militancy which = liberal value = 5 }
		command = { type = army_revolt value = 25 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
	action_b = {
		name = "ACTIONNAME28539B" # The Mensheviks don't go far enough. The Bolsheviks are the proper governors!
		command = { type = prestige which = -500 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2503 } # Bolshevik
		command = { type = pop_militancy which = reactionary value = 10 }
		command = { type = pop_militancy which = conservative value = 9 }
		command = { type = pop_militancy which = liberal value = 7 }
		command = { type = army_revolt value = 50 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
}
